YouTube HDR Streaming: Easier Than Ever | Weekly Updates

New YouTube Studio Mobile features include a notification feed filter & Clips Library. Plus, HDR streaming improvements with RTMP/S for better quality.

Transcript

There were already no issues in the YouTube Studio Desktop in the past, and now there will also be a filter for the notification feed in the YouTube Studio Mobile App. This means that where you receive your comments or subscriptions, you can click: “I want to see non-issues, i.e., known bugs.” I think this is a useful feature to stay up-to-date, just like subscribing to this channel. No, I know exactly that you haven’t subscribed yet. So please do it now! Wonderful, let’s stay directly in Studio Mobile.

While we saw the Clips Library in the YouTube Studio Desktop last month, or on the desktop homepage, it is now coming to the YouTube Studio Mobile as well. Then you can also check which content your viewers are clipping. I think this could be a very useful feature, especially I’m curious to see if your viewers are already using the clip culture and, if so, whether you’re using it to create Shorts.

Let’s switch to the main app, namely the Subscriptions Feed. There will soon be a filter experiment there. This means you can filter the subscriptions feed by the subscriptions you have, Primetime Channels (channels you pay for monthly), or Membership Content (exclusive content for members of a channel). I briefly mentioned four weeks ago that something in this direction would be launched. The experiment is now live, and I’m curious what you think about it. Feel free to share your thoughts in the comments so I can pass them on to YouTube.

Speaking of the Q&A stream four weeks ago—it’s already been four weeks, we need new topics! Please write them in the comments so we can prepare for a Q&A stream.

Otherwise, I have a few more updates and answers from last time. Well, since we’re talking about streams, we have to continue with OBS (Open Broadcaster Software), our well-known and beloved open-source encoder that we use to stream live content to YouTube and other platforms. And we also know that YouTube supports HDR (High Dynamic Range), high contrast ratios, which is great if you want to provide an immersive, cinematic experience.

In the past, there was a so-called HLS protocol through which HDR content had to be sent. This has now been switched to the standard RTMP or RTMPS protocol. And I think this is a useful change because the HLS protocol sometimes had hiccups and dropouts. RTMPS is overall simply the more advanced encoding and ingestion system, in my opinion. You’re welcome to disagree and share your reasons in the comments, then we can discuss it.

Working with HDR content is of course a niche; there won’t be many creators offering HDR content, and not many users who can or want to consume HDR content. Some of the newer phone models already support HDR, sometimes you might have to manually activate it for it to display. To show HDR content on non-HDR devices, so-called transcoding is required. YouTube already does this, and we should test how well it works now with RTMPS instead of HLS, perhaps in our next stream.

Just check if HDR content is an option for you. Do you think this is a niche that doesn’t interest you? I’d be interested to know your thoughts, feel free to share them in the comments. Wonderful, we’ve reached the end of these patch notes. At this point, many thanks once again to all the members here on this channel for your support! I’d say we’ll see each other next week during the Q&A stream or next weekend when there’s another small patch. Until then, take care and keep going!

Martin Koytek

Written by

Martin Koytek

Managing Director

Producer of the kw.media YouTube tutorials and point of contact for YouTube consulting, courses and creator support.

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